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Tom Clancy’s Rainbow Six Siege

Battle Pass Trailers
Work date

The idea behind this mandate was to create a “recipe” that would allow us to put forth each new Battle Passes’ content (i.e. new Operators, cosmetic items, progression bonuses) through a recurring visual language without having to go back to the drawing board each time.

What we did
  • Ideation
  • Scriptwriting
  • In-Game Multiplayer Capture
  • Editing
  • Motion Design
  • VFX & Post-Production
  • Sound Design

Other Relevant Projects

Go to project Assassin’s Creed Shadows
Assassin’s Creed Shadows - Gameplay Reveal Trailer
Go to project BattleCore Arena
BattleCore Arena - Early Access Trailer
Go to project Unknown 9: Awakening
Unknown 9: Awakening - Gameplay Reveal Trailer and Story Trailer
Go to project Tom Clancy’s Rainbow Six Siege
Tom Clancy’s Rainbow Six Siege - Deadly Omen - Social media ads and screenshots
Go to project Dustborn
Dustborn - Release Date Trailer
Go to project For Honor
For Honor - Official Key Art and 'What is For Honor' trailer
Go to project United 1944
United 1944 - Gameplay Trailer and Key Art
Go to project The Outlast Trials
The Outlast Trials - Console Announcement Trailer, Villains Trailer and Launch Trailer
Go to project Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown - Gameplay Overview Trailer and Story Trailer