Summary
What’s interesting about the two assets we created for Tom Clancy’s Ghost Recon Breakpoint is the way they showcase two completely different ways to tackle in-game trailers. On one side, we have a cinematic “blockbuster-esque” trailer created solely to hype the community and show the game in all its glory, while on the other side, we’ve got a very didactic asset focused on explaining specific gameplay mechanics to the players.
What we did
- Ideation
- Scriptwriting
- Capture
- Editing
- Motion Design
- VFX and Post-Production
- Sound Design