We like to pay attention to details and capitalize on our clients’ artistic choices to build bridges between our assets and the games they are created for. For example, the “neurons” used as transitions between the different scenes in our gameplay trailer for Ancestors reflects the way the character’s levels and skills are portrayed in the game itself. That way of exploiting the game’s visual identity within our own assets creates a sense of continuity between both parties’ work.
What we did
- Creative Direction for the Key Art
- Motion Design
- VFX and Post-Production
- Sound Design