Summary
To answer the project’s ambitions, lots of in-engine shots were needed. We even had to make our way to Massive in Sweden to work directly with the dev team and to set up a pipeline of work with them. Both assets created for the mandate were broadcasted during the DLC’s live reveal stream.
What we did
- Ideation
- Scriptwriting
- Capture
- In-Engine shots
- Editing
- Direction of interviews
- Motion Design
- Post-Production
- Sound Design